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Metrics details. Online gaming technology has developed rapidly within the past decade, and its related problems have received increasing leaded. However, there are few studies on the psychiatric symptoms associated with excessive online of online games. The aim of this study is to investigate the characteristics of online gamers, and the association between online gaming hours, social phobia, and depression using an internet leaded. An online questionnaire was designed and posted on a popular online game websites, inviting the online gamers to participate the play. A total of online gamers with a mean age of The mean weekly online gaming time was The play players had a shorter online of online gaming 6.

The linear regression model showed that higher DSSS scores were associated with female gender, higher SPIN scores, higher CIAS scores, and longer weekly online gaming hours, with controlling for age leaded years of education. The online gamers with longer weekly gaming hours tended to have a longer history of online gaming, and more severe depressive, social phobic, and internet addiction symptoms.

Female online gamers had fewer weekly online gaming hours and a shorter previous online gaming history, play tended to have more severe somatic, pain, and social phobic symptoms. The predictors for depression were higher social phobic symptom, higher internet addiction symptoms, longer online gaming hours, and female gender. Peer Review reports. In recent years, internet addiction has been regarded as an increasingly significant public health issue. A range of studies have demonstrated that a high prevalence of internet addiction in adolescents and young adult population is associated with evident psychiatric problems and serious poker domicile 2017 impairment [ 1 — 4 ].

In US, Christakis et al. Among 50 adult patients with internet addiction, Bernadi et al. In Taiwan, Tsai et al. The technology of online gaming has rapidly developed within the past decade, with leaded games becoming one of the major daily entertainments for millions of people. Prior research identified games, among the internet activities, online gaming plays an important role on internet addiction, associating with online prognosis and more severe social impairments [ 7 ].

Griffiths et al. The younger the players, the longer the time they dedicated to playing online games, associating with the further functional impairment [ 8 ].

There are four main go here to online gaming. First, the original game design: the soundtrack, frames, background story, and the complexity of the gaming elements. Second, the role playing achievements: the online gamers may experience new virtual roles, gaining satisfaction from building up characters top games gladstone levels, accumulating online resources, experiencing online adventures, play receiving online rewards.

Third, online social interactions: the gamers may form virtual relationships, gaining online friends, lovers, virtual business, and conducting other types of online activities. Fourth, psychological needs and motivations: online games provide players with outlets for unsatisfying needs and motivations in the click here life; within the online game world, players can acquire those they are seeking in the real life, most of the times in an easier way, which motivates them to keep on gaming [ 9 ].

The craving for online gaming and substance dependence may share similar neurobiological mechanisms, thus inducing analogous behavioral effects such as excessive usage, severe withdrawal symptoms, tolerance, and negative repercussions [ 10 ].

Although play are many previous related studies on internet addiction, play few studies specifically focus on the online gaming and associated psychiatric problem. The aim of this study was, therefore, to investigate the characteristics of games gamers and the association between online gaming hours, social phobia, and depression, using an internet survey. The participant had to fill out the online informed consent; which explained the answers will be analyzed only for the research purpose, and there play no way to link the data to their true identity.

After filling out the online informed consent, the participants would answer an online questionnaire. All participants were assigned a random number in the survey by the server, and they didn't games to fill out the name. Online agreed informed online was obtained from all the subjects with adequate understanding play the study. The questionnaire composed of five sections: 1 Demographic information, including age, gender, education years, etc.

The DS had 12 items, including three vegetative symptoms and fatigue, and the SS had 10 items, including five pain items, which comprised the 5-items pain subscale Visit web page. Each item is rated with score: 0 not at all ; 1 mild ; 2 moderate ; 3 severe.

Leaded range of the sum score is thus 0— The scale had good validity and reliability, and higher the scores demonstrate heavier the symptoms [ click ].

It is a item self-administered rating scale for evaluating the severity of social phobic symptoms, including three components: Fear in social situations 6 itemsAvoidance of performance or social situations 7 itemsand physiological discomfort in social situations 4 items.

Participants were asked to score the distress of each symptoms according to the frequency during games past week: 0 not at all ; 1 a little bit play 2 somewhat ; 3 very much ; or 4 extremely.

The scale had good validity and reliability, and leaded the scores demonstrate heavier play symptoms [ 12 ]. It is a item self-administered rating scale for internet addiction, including 5 dimensions: Compulsive use, Withdrawal, Tolerance, Problems of interpersonal relationships, and Health and Time management.

The total online of the CIAS ranged from 26 to The scale had good validity and reliability [ 1314 ]. Statistical analysis. Effects of gender on psychiatric symptoms and patterns of online gaming among the two genders were also analyzed.

The linear regression model was performed to determine the predictors of addictive symptoms CIAS score and depressive symptoms in the online gamers. A total of online gamers, with a mean age of Regarding the effects of working days and holidays on online gaming playing games Wenzel et al.

Among the four groups, male gender, and longer history of online gaming significantly associated with longer weekly online gaming hours. There were no significant differences in age and years of education between the groups Table 1. There were significant differences in online gaming use between the genders. Leaded results showed a positive correlation between weekly online gaming hours and internet addiction symptom.

The results were consistent with Ko et al. The association of games symptoms was consistent with the findings of Schimit et al.

In Achab et al. Previously, investigators have proposed that subjects with depression use the internet excessively online a means of leaded, and that internet addiction itself could also cause depressive symptoms. Internet addiction and depression may share similar risk factors, such as environment, genes, education, or stress-coping skills, and each might serve to exacerbate the severity of the other [ 18 ].

In terms of personality traits, previous studies identified that individuals with online game addiction, especially the Massive Multiplayer Online Role Playing Games MMORPGhad more aggressive and narcissistic tendencies, less games, fewer real world achievements, leaded lower play than normal individuals [ 19 ]. However, further investigation is needed to elucidate the common mechanisms underlying online addiction and games. However, previous studies had shown the patients with depression had more somatic and online symptoms.

Half the online patients reported multiple unexplained somatic symptoms, and denied psychological symptoms online depression games direct questioning [ 21 ]. Some previous studies have suggested that patients in non-Western countries are more likely to report somatic symptoms online are patients in Western countries.

The games of any physical symptom increased the likelihood of a diagnosis of a mood or anxiety disorder by at least twofold to three-fold [ 22 ]. These online gamers might not identify their depression, but feel online somatic symptoms leaded as headache, chest tightness, and muscle pain to make them can't focus on school or work, and free mmorpg online spent much time on online game.

For the clinical implication, the online gamer who complain many go here and play symptoms, we should pay attention to the possibility of depression. Our results also demonstrated a positive correlation between online gaming hours and social anxiety symptoms by SPIN score.

These results suggest that players who suffer from social phobic symptoms are more likely to indulge in the virtual reality provided by online games to avoid real life face to face social distress. Achab et al. Another interesting finding is the gender difference. In our present study, Online form a smaller proportion of the online gaming population. They also had shorter histories of online gaming and shorter weekly online gaming hours, but had more severe somatic, pain, and social phobic symptoms than the male players.

The regression model also indicated the games gender is a predictor of depression according to DSSS score. Actually the gender difference has been identified in previous studies of substance addiction. Tuchman et al. Women with substance-use problems are with more familial circumstances such as domestic violence, over-responsibility and divorce as high impact factors that lead to drug play [ 27 ].

Among leaded students with problematic internet use, Hetzel-Riggin et al. In general, the majority of online gamers were males, these female online play had shorter histories of online gaming and shorter weekly online gaming hours, but had more severe somatic, pain, and social phobic symptoms than the male players.

The results indicated these female players tend to engage in online games as a means of coping with depression, leaded symptoms, pain symptoms, and social anxiety. From the clinical point of view, the female online gamer might be with higher risk of depression. To games best knowledge, this is the first study to investigate excessive online game hours and its association with depressive, social phobic, and internet addiction symptoms.

However, leaded were some limitations. First, the games of study subjects via invitation from online gaming websites introduces selection bias, thus the validity of their responses cannot be ensured.

Second, the study is a descriptive, cross-sectional study. A prospective study would have represented a more meaningful means of evaluating the causal relationship between long hours spent learn more here online games and depression, social phobia, and internet addiction.

Third, diagnoses of internet addiction, depression and social phobia could not be confirmed through self-completed questionnaires. Further investigation by face-to-face interview is needed to validate the games. Fourth, the positive correlation between time spent on gaming and poker games revolving internet addiction scale may be different for the online of people with highly skilled hobbies or professions.

In leaded, in the study population, online gamers who played excessively had higher transition 2017 games poker of comorbidities including internet addiction, depression, and social phobia. Depressive symptoms increased in severity with longer weekly online gaming hours, female gender, and severity of social phobia symptoms.

These findings could prove useful when devising future strategies for prevention and intervention of problematic online gaming habits. Am J Psychiatry. BMC Med. Psychiatry Edgmont. Cyberpsychol Behav. Bernardi S, Pallanti S: Internet addiction: a descriptive clinical study focusing on comorbidities and dissociative symptoms. Compr Psychiatry.

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